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Interactive Story : Gates of Hell

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Qualna
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Interactive Story : Gates of Hell Empty Interactive Story : Gates of Hell

Post by Evan Tue Dec 14, 2010 12:39 am

Prologue:

In a world filled with strife and poverty, a monarchy presides over the 4 districts in the Capitol. Though kind, the king is strict, and does not accept rebellion in any way. But soon, the heir to the throne goes missing, and the forces of the undead begin to invade the world. Have unholy forces been empowered, or have divine forces weakened? What kind of magic is afoot?And where is the prince? Only time (and action) will tell.

---------------------------------------------------------------------------------

In this interactive story, 8 people will choose their own actions in effort to reach the end of the story. If your character dies, you are no longer a part of the game, other than who, and what, you have affected. Depending on your district, and character trait, you will be assigned a character. You must guide this character with the best of your abilities, and prevent it from dying. Sign up here. Good Luck.

---------------------------------------------------------------------------------

Procedure:

Choose a district, and a character trait. You will then be assigned a character. You are expected to be active. After 3 days, if you haven't chosen an action, you will be given another two days to make one. If you don't, I will find a creative way for you to die. Only 2 people per district.

---------------------------------------------------------------------------------

Districts:

Military: Qualna
Medical: Eduardo, Jeff
Craftsmen: Roaming, Aizen
The Ghetto: PK, str8dominican

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Traits:

Compassionate - Taken by Jeff
Aggressive - Taken by Aizen
Paranoid
Clever - Taken by Eduardo
Quiet - Taken by Qualna
Exuberant
Humorous - Taken by PK
Bold - Taken by str8dominican
Resourceful
Menacing
Benevolent
Naive
Humble
Strategic - Roaming
Snide
Hasty


Last edited by Evan on Tue Dec 14, 2010 8:29 pm; edited 4 times in total
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Post by Eduardo Tue Dec 14, 2010 12:52 am

I wanna sign in
District: medical
Trait: clever
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Post by PK Tue Dec 14, 2010 12:57 am

PK--Trait: Humorous. District: Ghetto.

Str8--Trait: Bold. District: Ghetto.
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Post by Evan Tue Dec 14, 2010 1:00 am

Ed, your character is:

Merrik Leaden

The Healer

You come from a very intellectual backround. You're quite smart, but you do lack some physical prowess. You are quite smart, and you're a great physician. You're a great parter for a more physical character, but you can easily outsmart them.

Stats:
Charisma: 4/10
Strength: 3/10
Intellect: 7/10
Agility: 5/10

Good Luck. Once all of the players assemble, the story will begin.
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Post by Roaming☆ Tue Dec 14, 2010 1:02 am

I suppose I could give it a shot:

Trait: Strategic

District: Craftsmen

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Post by Evan Tue Dec 14, 2010 1:05 am

PK, your character is:

Lest Deafen

The Jester

Your always the funny one. Your very charismatic, and people love to be around you. That being said, you do have a darker side. Coming from the Ghetto, you know how to fight for yourself, and find what you need. You are quite skilled in the art of stealth, and you're pretty handy with a knife and bow. Your not the sharpest tool in the shed.

Stats:
Charisma: 7/10
Strength: 5/10
Intellect: 3/10
Agility: 5/10

Good Luck
Evan
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Post by Evan Tue Dec 14, 2010 1:13 am

str8dominican, your character is:

Jaden Hyde

The Corroded Blade

Your brave. You don't feel fear in the sense of danger, which is inevitably your downfall. Though your physically apt from working in the mines to support your family, you don't think particularly well. You tend to make risks that aren't nearly worth their weight. This being said, you are good of heart and mind.

Stats:
Charisma: 5/10
Strength: 7/10
Intellect: 3/10
Agility: 4/10
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Post by Evan Tue Dec 14, 2010 1:19 am

Roaming, your character is:

Feign Omid

The Crafty General

Due to your upkeep in a blacksmith, you are quite handy in terms of weaponry. You can both make it and use it with finesse. However, you would rather plot the battles than fight in them. Your mind is clear and always prepared for a challenge. You are not easily outspoken, which is one of your major selling values as a teammate.

Stats:
Charisma: 5/10
Strength: 4/10
Intellect: 6/10
Agility: 4/10

Good Luck
Evan
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Post by Qualna Tue Dec 14, 2010 12:31 pm

I'd like to go for Quiet and Military. It usually generates an "Army of One" kind of feel. Also, may I suggest that some cases have open-ended dialogue?


Last edited by Qualna on Fri Dec 24, 2010 5:34 pm; edited 1 time in total
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Post by Danye West Tue Dec 14, 2010 4:47 pm

Hmm.. Ill go for Craftsmen and Aggressive


Last edited by Aizen on Tue Dec 14, 2010 8:25 pm; edited 1 time in total
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Interactive Story : Gates of Hell Empty ill join

Post by Mayuri Tue Dec 14, 2010 7:01 pm

as a medical dude trait compassionite
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Interactive Story : Gates of Hell Empty Re: Interactive Story : Gates of Hell

Post by Evan Tue Dec 14, 2010 8:18 pm

Qualna, your character is.

Vega Acheron

The Silent Knife

From being raised in a military environment, you are quite strong. Though you don't say much, your presence and intent are felt rather than spoken. You're widely known as the Wanderer, following wherever your blade takes you. Not many people know you, and you'd like it to stay that way

Stats:
Charisma: 4/10
Strength: 7/10
Intellect: 5/10
Agility: 5/10

Good Luck


Last edited by Evan on Wed Dec 15, 2010 12:35 am; edited 1 time in total
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Post by Evan Tue Dec 14, 2010 8:50 pm

Aizen, your character is:

Mino Dowell

The Tempermental Archer

Your craftsmanship backround has lead you to your favorite pass time: archery. You spend hours upon hours of fletching arrowns and stringing bows. Your shot is precise, down to the exact mark you wanted to make. However, you lose control of your emotions quite easily. You are constantly getting into fights. You tend to use more than what you need. In otherwords, overkill.

Stats:
Charisma: 3/10
Strength: 5/10
Intellect: 5/10
Agility: 6/10
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Post by Evan Tue Dec 14, 2010 8:56 pm

Jeff, your character is:

Reeves Hool

The Teddybear

Your quite the healer, but your more known for your loving nature. People like to be around you, and you tend to care for the patients you get. Inevitably, this is your downfall, as betreyal is your greatest fear. You hate let people down. Though not the strongest, you are likable and smart.

Stats:
Charisma: 7/10
Strength: 3/10
Intellect: 5/10
Agility: 4/10

Good Luck
Evan
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Post by Str8dominican Tue Dec 14, 2010 11:06 pm

Dam, pk chose wrong. If i can repick...? I would chose Exuberant and military, if you won't change my guy, then its fine it you will, Thanks alot man.

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Post by Danye West Tue Dec 14, 2010 11:10 pm

If you change str8 to military can i be ghetto? Smile
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Post by Qualna Wed Dec 15, 2010 12:46 am

Evan wrote:Qualna, your character is.

Vega Acheron

The Silent Knife

From being raised in a military environment, you are quite strong. Though you don't say much, your presence and intent are felt rather than spoken. You're widely known as the Wanderer, following wherever your blade takes you. Not many people know you, and you'd like it to stay that way

Stats:
Charisma: 4/10
Strength: 7/10
Intellect: 5/10
Agility: 5/10

Good Luck
If I had a to choose a theme song... this would be it.


Last edited by Qualna on Fri Dec 24, 2010 5:34 pm; edited 1 time in total
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Post by Aaron Fri Dec 17, 2010 8:56 pm

Eduardo wrote:I wanna sign in
District: medical
Trait: clever

I call Military: Naive.
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Post by Evan Sat Dec 18, 2010 1:44 am

Starrk, your character is:

Amaterasu Issu (Japanese mythological name is win)

The Trustworth Kid

Though young, you are skilled in many ways of combat. You are very trustworthy, and you trust people easily. This is inevitably your downfall, because you tend to trust people, and they betray you.

Stats:
Charisma: 6/10
Strength: 6/10
Intellect: 3/10
Agility: 4/10

Good Luck
Evan
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Post by Evan Sat Dec 18, 2010 11:07 pm

Eduardo, your path is:

Merrik Leaden:

Inventory:
Bloodstained Gloves
Plain Shirt
Plain Pants
White Overcoat
Plain Boots

You sit alone in the infirmiry. After a long days work of removing arrowheads from skulls and such, you're tired. You light a candle and begin to leave the hospital. As you enter the lobby, you hear a clatter behind you:

1) Investigate the disruptance from the otherwise peaceful evening.
2) Look for something to arm yourself with.
3) Hide behind the front desk.
4) Run

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PK, your path is:

Lest Deafen:

Inventory:

Torn Cloak
Hand-Me-Down Boots
Black Pants
Grey Shirt
Small Knife

You sit alone in your 'house'. You've lived in poverty your whole life. Theres holes in the walls, and rats in the attic. Your mother is sick, and you can't help to protect her. Your attempt at a job is stealing from anyone worth stealing from. You have several siblings, but you don't see them much. Deciding you don't want to sit there and rot, you look for something more interesting to do.

1) Find someone to play dice with.
2) Find someone to rob.
3) Find someone dealing drugs (medical and illegal).
4) Go to the tavern.

----------------------------------------------------------------------------------

str8dominican, your path is:

Jaden Hyde

Inventory:

Notched Claymore (blunt)
Light shirt
Torn pants
Lights Boots

You stand in the alley. The local drug dealer has hired you as a bodyguard. This is primarily so people have to pay before they leave, or die trying to escape. The pay is usually bad, and you usually spend it all getting drunk anyways. Your shift is almost over, and today was quiet. No thiefs trying to escape. You start thinking about what your going to do afterwards.

1) Head to the tavern with your pay, probably just to get wasted.
2) Go home and try to sleep.
3) Go to the arena and attempt to earn some cash.
4) Attempt to rob someone.

----------------------------------------------------------------------------------

Roaming, your path is:

Feign Omid

Inventory:

Thick Shirt
Thick Pants
Ashed Apron
Thick Boots

You look at your anvil. The last thing of the day was finally finished. It was a short sword of mild preportions, with a double sided blade and a handle without a crossbar. This had become the prefered style for a sword, even though the amount of soldiers without their fingers had gone up. As you rise from your bench, you ponder what to do next.

1) Build yourself a weapon (choice).
2) Head home.
3) Go buy some cheap whiskey.
4) Wander through the shops, looking for something to buy.

----------------------------------------------------------------------------------

Qualna, your path is:

Vega Acheron

Inventory:
Light Chain-link Armor
Long Sword
Soldier's Boots
Small Knife

You sit in the corner of a tavern, sipping at your whiskey mildly, looking out the window through the fallen rain, thinking. The sheer amount of force that the army has put into the Scarred Fields that the undead roam in troubles him. Why waste such valuable forces when being defensive seems like the better option? Deciding it's pointless to question your superior's actions, you look for something else to do.

1) Ask the barkeep for something to drink (custom dialogue).
2) Find a drunk guy to start a fight with.
3) Flip a table and yell "YOU'RE WASTING YOUR LIVES!"
4) Leave the tavern.

----------------------------------------------------------------------------------

Aizen, your path is:

Mino Dowell

Inventory:
Elm Bow
Small Quiver
Iron Tipped Arrows
Light Shirt
Light Pants
Light Boots

After a hard days work of fletching bows and arrows and spitting on people, you decide it's time to clean up. While you put away your fletching knife, you notice your window open. Being the middle of winter, you had it closed for a reason. You expect someone is in your shop.

1) Attempt to find and kill the intruder.
2) Hide.
3) Barricade the exits and wait it out.
4) Run.

----------------------------------------------------------------------------------

Jeff, your path is:

Reeves Hool

Inventory:
Clean Gloves
Light Shirt
Light Pants
Light Boots

After a long days work of diagnosing diseases, you finally decide its time for you to leave. You briskly gather your things and head for the door. As you leave, you wonder where you should go.

1) Go to the Craftsmen District and shop.
2) Go home.
3) Go to the tavern.
4) Wander the streets and slowly meander your way home.

----------------------------------------------------------------------------------

Starrk, your path is:

Amaterasu Issu

Inventory:
Light Chain Mail
Light Shirt
Light Boots
Light Pants
Morning Star

You spar against a training dummy as you think. The barracks was almost sound asleep, with the exception of a few soldiers. As you cave in the dummy's skull, you ponder what to do when your done. You can't go home, as it collapsed in the fire. Your family died too, so your alone. Scared, you try to think of where you can go.

1) Go to the hotel.
2) Go to the Craftsmen District and meander about the shops.
3) Weep in the ashes of your old home.
4) Find a bed in the barracks.



Last edited by Evan on Sun Dec 19, 2010 12:33 am; edited 1 time in total
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Post by Qualna Sat Dec 18, 2010 11:47 pm

I think I'll ask the barkeep for something to drink.

"Hey barkeep, I'm sick of drinking this crud. Tell you what, how about you take ten raw eggs and blend them up for me?"


Last edited by Qualna on Fri Dec 24, 2010 5:35 pm; edited 1 time in total
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Post by Evan Sun Dec 19, 2010 12:38 am

Qualna, your responce:

The barkeep brings you your eggs.
"Y'Know, it wouldn't be such crap if we had some of that stuff that the brewery makes. I would go get some, but I need to watch the place. Mind goin for me? I'd be happy to pay you." He says warmly.

1) Nod your head and ask for the money to buy the alchohol.
2) Tell him no.
3) Ask what the pay is.
4) Custom responce.
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Post by Qualna Sun Dec 19, 2010 12:48 am

Evan wrote:Qualna, your responce:

The barkeep brings you your eggs.
"Y'Know, it wouldn't be such crap if we had some of that stuff that the brewery makes. I would go get some, but I need to watch the place. Mind goin for me? I'd be happy to pay you." He says warmly.

1) Nod your head and ask for the money to buy the alchohol.
2) Tell him no.
3) Ask what the pay is.
4) Custom responce.
I'll go with number four.
"By the looks of this place and the quality of the drinks, I don't think you have a lot of money on you. Plus, soldiers aren't mercenaries that are for anyone to hire, you know. We work for the king. Then again, I hate being a soldier and I'm pretty sure my commanding officer has forgotten to hand out salaries. How much are you offering, anyway?"


Last edited by Qualna on Fri Dec 24, 2010 5:35 pm; edited 1 time in total
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Post by PK Sun Dec 19, 2010 1:17 am

I'll pick 1). Find someone to play dice with.

"YO anyone interested in playing dice with me ? Anyone ?"
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Post by Str8dominican Sun Dec 19, 2010 1:49 am

Ill go home.

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